![]() ![]() ![]() It works to provide a meaty adventure and some lore, but don't expect it to match up with other bigger titles in the genre. You will encounter a bunch of side-quests from quest-givers that will send you darting through all seven biomes to fulfill their needs in exchange for Chroma. The seven different biomes produce enough areas where exploration is highly encouraged, but don't expect a litany of secret areas to discover. It's basic and the parrying system is slightly involved, but you'll be able to go far without performing a parry at all.ĭespite the streamlining of most action-RPG elements, the expected game length remains intact. XP doesn't exist, either, as any upgrades to the skill tree - e.g., more health, the ability to heal in a fight - are also done by spending Chroma. You can get new weapons ranging from a flail to a fan, but there are no stores or weapon drops you'll have to use Chroma, the currency of the world, to buy them in the sub-menu. You can use a parry if you time things right to give yourself an opening for a combo. You can dole out basic combos and perform dashes to get away from enemies or cross chasms. Shown from an isometric perspective, Arto plays out like a toned-down action-RPG. ![]()
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